Hey, guess what? Mario sucks. No offense to the
little guy, but the franchise has sort of been milked dry to the point where I
just can't stand it anymore, with all the Lands, Worlds, Sunshines, Galaxies,
Karts, Parties, useless spin-offs, bad cartoons, a worse movie, and anything
you can slap the word "New" onto. But then there's Mario RPGs, the
insane-sounding gems that end up capturing our hearts. It's hard to say what it
is about Mario RPGs that makes them so special, at least for me. Maybe it's how
much they remind me of EarthBound, being RPGs but still having a sense of
humor. They don't ever do any of the dark stuff that EarthBound is known for,
but instead stay on the happy, funny side of things, which is still
pretty big for RPGs, as most of them stick to the other side and try to be dark
and grim all the time, which has really gotten boring as it makes even the most
unique story like The Witcher look like a Skyrim clone to me. But screw all the
actual analysis. Let's start judging games by their covers! My first impression
of the phrase "Mario RPG" was similar to my thoughts on The Rugrats'
successor, All Grown Up, which was something like "Doesn't that just
defeat the point? I mean, Mario is a platformer. Who thought this was a good
idea?" And boy was I wrong. The thing about most Mario games is that they
have trouble making an actual story except for the beginning with a "save
the princess" cutscene, and then a "Hooray, you win!" cutscene
at the end. But the RPGs are able to maintain an actual story throughout. The
gameplay is also pretty spot on and well balanced with the story. But enough
with openings that are longer than my entire review of Game Dev Tycoon. Today
I'm talking about Mario & Luigi: Superstar Saga. The game, like many Mario
RPGs, involves a whole ton of platforming, and it could be argued that it's
more than usual because technically there's more things that you need to do in
order to get from point A to point B, including: High Jumping by putting Luigi
on top of Mario; spinning across chasms by putting Mario on top of Luigi;
making Mario small by hitting him with a hammer; burying Luigi by hitting him
with a hammer; making the Bros. walk sideways by electrocuting Mario; running
faster by burning Luigi; and actually having to press A and B to make them both
jump onto a ledge. The good part about all this is that realizing which thing
you have to do to get through is much more rewarding mentally. And all the
field abilities have been loosely translated into special attacks in battle.
Oh, yeah, the battle system. Like other Mario RPGs before, this game
implemented a system of timing your button presses while performing attacks to
make the attack good. And this isn't even limited to the special attacks,
though the special attacks are notorious for the timing you have to manage on
the highest difficulty setting. With all three of your standard attacking
methods, you need to time button presses to your hits to get the most out of
your attack. Also, every attack that enemies try to hit you with can be dodged
with (well would you look at that) even more precise button timing. Some
attacks can even end up as counterattacks if they in any way involve physically
harming your opponent which happens a lot since most of the attacks you're
gonna deal with are the opponent just walking up to you and kicking you or
something making it not very hard to jump on their heads while they're standing
right in front of you. On the topic of the game's charm, it does a great job of
adding personality to some usually faceless characters and pays attention to
every part of the Mario franchise that it could find time to cover. And it adds
tons of new and fun ideas to the series' canon including the ENTIRE BEANBEAN
KINGDOM which has tons of its own lore and new locations. Too bad it never
shows up again. Seems like every Mario RPG series comes up with a brilliant
idea that just sort of goes away... Well, at least Fawful sticks around for the
rest of the series. Now, if you'll excuse me, I still have 3 games to finish
before Paper Jam comes out. All they need to do is squeeze Geno into that thing
somewhere and it's certifiably perfect
Friday, August 21, 2015
Sunday, August 16, 2015
Game Review #3: EarthBound
Gather 'round kids. It's story time with The
LKIF. Once upon a time, there was a little 8-year-old child who just got a Wii.
So what game does he get? Smash Bros. of course! And which character does he
question the existence of first? Ness! Why? Because he has no idea who the hell
Ness is! Anyway, his brother tell him he's from something called EarthBound and
since he's 8, he doesn't bother looking it up and just moves on with his life
continuing to play as PKMN Trainer and failing to figure out how to switch to
Charizard. Who was this beautiful, little child? Why, it was a young me, of
course. So yeah, I didn't know about Ness until I was eight, and I didn't know
much of anything about EarthBound until early last year. Curious about this
character that somehow has been in every Smash game, I took it upon myself to
learn everything about the game without actually playing it. That failed
epically. So, through means that I don't find it necessary to disclose to the
public, I played the game (and if you're gonna say that I couldn't have pirated
it since the game crashes before the final boss and deletes your save file if
you pirate the game, I already knew that, so good for you; you just ruled out
one possible way I could've played the game.) Anyway, EarthBound is an old RPG
on the SNES. The first thing you'll notice is that instead of being an angsty
teenage knight in a world being attacked by a dragon that you have to slay with
your sword, Exsabermastery Soul, you're a thirteen-year-old boy in a suburban
house and at the moment, your biggest problem is that a meteorite landed, like,
less than a mile from your house and the only monsters you have to deal with
are angry dogs that you hit with a baseball bat. You could call that animal
abuse, but no! They've been made evil by the influence of the game's main
villain Giygas so it's perfectly acceptable to hit them with bats. But you
won't be fighting dogs forever, though. By the time this game's done, you'll
have fought sentient stop signs, religious painters, and a couple palette swaps
of vomit. So, anyway, you have psychic powers (that are never explained in this
game) and you have to beat an omnipotent alien alongside 3 other kids that you
never really speak to and you just assume are friendly with you if the silent
protagonist switch were turned off. One of the things I liked about this game
was a serious case of role reversal. The main character, Ness, has mostly abilities
that make it easy to consider him as mainly a healer/support character, whereas
Paula, the only female in your party, is the main special, or PSI, damage
dealer having access to all three of the elemental PSI attacks. That's quite
different from the usual structure placing the main character ass the offensive
badass and the hot girlfriend as a healer. Also, the game has a much more
relatable than most JRPGs, and RPGs in general I guess. Since it's set in a
modern world, you're much more likely to understand how everything works in the
world. Instead of riding around on horses or some old Royal Caravan, you take
buses to get between towns. NPCs drop their Old English speak for modern, often
comical dialogue. People tell you not to stare at their hips. People play
EarthBound in EarthBound. People pass out drunk. Oh, sorry translation team.
People pass out from 'too much coffee' #totallyathing. The game is almost like
a Mario RPG dialogue-wise with all the comedic charm of games like Paper Mario
or Mario & Luigi: Superstar Saga. As for the battle system, it's nothing
special to tell you the truth. It replaces most RPG's 'magic' or 'special'
option with 'PSI' which are your psychic powers, but that's about as much
innovation as the battle system has. There is this thing about it where instead
of taking all the damage at once, you take it one at a time, so if you can end
the battle before it finishes going all the way down, you end up taking half
the damage or even skipping out on dying every now and then, but most of the
time, it's not actually gonna matter no matter how over-sold the idea is. Aside
from that, it's just regular turn-based combat. As for the graphical quality,
it's the SNES. That's about all that one can say about it. Aside from the LSD
trip in the background of all the battles, it's just kinda flat, kinda
pixelated graphics that you can expect from late SNES games. I think the game's
defining feature, though, is its ability to transition between bright and
cheerful to dark and depressing without even thinking about it. Most games that
try to do this crash and burn. I couldn't even find that many examples that did
it to the extremes that EarthBound reached. Most games pick one or the other
and stick with it. There's no cartoon religious cults in Wind Waker, and
there's no gloomily lit clowns in Twilight Princess. I think. To be honest
there might be and just no one cares enough about it to check. But EarthBound
easily makes the switch back and forth between these two extremes. In fact,
this is reflected in the game's ending. To get to the final area of the game,
you have to go through Saturn Valley, home of the Mr. Saturns, who have been
stated to represent innocence in the game. Also, the area itself has bright,
full colors and happy music. But after talking to Dr. Andonuts in order to get
to the final area, you'll be informed that the only way to do it is to go back
in time, which can only be achieved if you and your party transfer your
consciousness into robot bodies and you may never be able to return to your
real body or even back to your time, which, for those of you with broken
brains, is pretty damn creepy in and of itself. But the game's final area adds
to this with its creepy, blank white and gray tiles making up almost the whole
area, broken up by nothing but metallic grey Starman enemies and metallic,
sphere-shaped warp points, all leading up to the final boss's room which is
just a series of pipes over a black background. And then there's all the final
boss's creepy forms. I won't go into anymore detail but anyway, belated spoiler
alert. So for all its short-comings, that are solely a result of being 16-bit,
EarthBound is well worth the HOLY SHIT THIS THING TOOK ME 16 HOURS?!
Sunday, August 9, 2015
Game Review #2: Game Dev Tycoon
So, instead of doing another
huge, high tier game made by a company that has its own console, I'm gonna talk
about an indie game by Greenheart Games I found on Steam, an application my
parents won't let me use anymore because they don't understand the idea of PC
exclusives and the idea that since they got me a Mac for some reason, I can't
use physical copies. So, anyway, the game was Game Dev Tycoon. As a
"recreational game developer," this game really spoke to me. And if
you're wondering where you can find any of the games I've made, too bad. I've
never finished one in my life. But Game Dev Tycoon lets you see all the ups and
downs of being a game developer without actually having to do any work. You can
choose how much you want to focus on completely arbitrary categories, handle
the press, get hype, hire some people, and, of course, make the same Call of
Duty game over and over again until you run out of money. It's a pretty fun
game, and a pretty realistic one at that. If you start the game with the topic
'Fantasy' you're sort of set for the game because you can just keep making
Fantasy/RPGs until the end of the game and no one will ever get tired of it.
But then, you can also do Fantasy/Adventure games and you've got another source
of income. And then you can just fill spaces in between with some other topic
with Simulation and boom; instant win. Not to say the game is easy or boring. A
lot of the time, you actually find yourself taking risks that you know for a
fact are gonna end up badly, but are just fun to screw around with. One time I
made a Werewolf Simulator that sold about 2 copies. The game even goes so far
as to include Nigerian Prince scams. Although, I must say, I've seen those in a
lot of simulation games recently. We get it: Nigerian princes are a big thing
now, but that doesn't mean everything has to have them. You think you're making
an original little gag. Well, you're not. So stop. Anyway, Game Dev Tycoon is
probably one of my favorite time waster games. There's no need for an Internet
connection so I've played it on a couple of long car rides, although that's not
really relevant anymore since one of my cars has wi-fi *totally isn't bragging
about anything*. I still would play it if I still had Steam installed on my
computer *totally isn't complaining to an audience that doesn't care*. But with
all the games features, it's totally worth the ten bucks it costs. Sessions are
long and take up plenty of unused time, and it makes you want to come back to
it every chance you get to see what's going to happen next. A few things I'd
like out of the game though: Sequels to be made possible much earlier; a
remake/remaster/port to a newer console system; the ability to play as one of
the main hardware companies like "Ninvento"(the games version of
Nintendo if you didn't realize) or "Vena"(Sega). That last one I'd
like to do in particular to see if I could have done better and kept them in
the console market. But in all seriousness now, I highly recommend this game if
your parents haven't deleted your Steam. Now, I'm going to wait until I grow up
so I can redownload Steam without my parents telling me I can't..
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