So if you
haven't existed in the last few months, I should probably fill you in on the
fact that the parasite that is the Internet has found a new innocent host to
feed off of, and believe me, Deviantart hasn't yet spared a single bit of the
thing resulting in a Genocide run of your peace of mind. Although I may have
not gotten the best representation of the community. All I really did was check
its subreddit, and if you go on one of those, you need to have a Deviantart,
the same way that you need to have an imgur, a tumblr, and a password that
contains one letter, one number, 3 element abbreviations (which have to be
separate from the letters you choose), 2 Old Spice products, and binary code
that makes up a picture of your favorite animal, and if it isn't your favorite
animal, we will know and we will hunt you down. Well, if you've forgotten the
one hint I've given you hidden in that wall of text already, I'm talking about
Undertale.
Undertale is
a retro style RPG and BINGO. I'm sold. If you don't know me, RPGs are sort of
my thing, and retro is just always a cool thing to have especially if you
intend to sell your INDIE GAME on STEAM. But if it still doesn't sound like
your thing, you haven't see the whole thing yet. Whilst the battles maintain
the traditional turn-based style that I personally love, a bunch of quirks and
new ideas make it unique and ingenious. First of all, you don't have to kill a
single enemy (keyword: have to). Instead, you're encouraged to strike up a
conversation and spare your opponents. If you do, you'll still get money but
you won't get EXP. "But LKIF, if I do that, I won't get any more HP, so
I'll die quicker! This is dumb! Screw this game!" Well I'm so glad you
decided to be a whiny bitch, because now I have an excellent segway into the
next point. The battles also incorporate a system of dodging attacks in a sort
of bullet hell mini-game. It's a hugely unexpected concept that really makes
the whole thing feel more engaging. “But LKIF, if I can just dodge all the attacks
then it couldn’t possibly be challenging! Boo! 7.8/10 too much dodging!” Well,
apparently you’ve never played a bullet hell game before because if you did,
you’d really understand how much precision you have to deal with, dodging out
of the way of a plethora of missiles, bones, knives, and, of course, the all
important palette swaps of vomit.
The story
excels in both content and presentation. Characters are colorful, in and
outside of battle, and have relationships that are interesting and fun to
learn. The story starts with a fairly cliché backstory of a war between
humans and monsters until the monsters were forced underground, but oh no! a
human child of ambiguous gender has fallen into a hole and is trapped
underground with all the monsters. And guess who you play as? So now you have
to guide this little definitely female through the underground across perilous
perils and such and—hold up a minute. This is an RPG; these characters aren't
supposed to be memorable! They're supposed to be stereotypes and bores!
This one must be defective. (Ok let's see here. I can't just take the cartridge
out and blow on it. I could try uninstalling it and reinstalling it. Oh wait, I
forgot to try turning it off and back on again! Wait, that didn't work? Ya know
what let's just keep going and see what happens). Alrighty then, monsters will
try to kill me to take my soul. No problem there. Hilarious skeleton brothers.
Ok. Most meta RPG town ever. Fine. Catchy music the whole way through. Ya know
I quite like this journ–HOLY SHIT EVERYTHING'S BLOWING UP. And that's all I can
say before I get a bit too spoiler-y.
Now while
this may seem pretty underwhelming, bare in mind there's also the presentation
that factors into it. There's three main ways you can play the game: Pacifist,
Genocide, and Neutral. Pacifist involves sparing everything and never gaining a
single EXP for a very specific reason that's very important and don't ask me
what it is, go play it yourself. Neutral is sparing and killing as you so
choose which is one of the easiest to do, but probably no one's favorite. And
then there's Genocide where you murder everyone and everything because our
minds have been programmed by every other game ever to believe that monsters
deserve death. To tell you the full truth, I've never finished a Genocide
playthrough, because I just couldn't bring myself to kill all these characters
I grew so attached to in my other playthroughs. I got pretty far in one but, in
the end, I just couldn't do it. And that's probably one of my favorite parts of
Undertale, because it's the first game in a long time that's made me feel bad
for doing something. It's been so long since a game has made you really feel
bad for doing anything, especially killing something. I mean, video games are
the only thing that will literally give you points for killing multiple people
in a row. Have you ever gotten a kill streak while watching a movie or reading
a book? I suppose you could get a real life kill streak but that is called BEING
A FUCKING SERIAL KILLER. But while Undertale will technically reward you
with an interesting new story for murdering everybody, it will call you out on
how much of a psycho you're being the whole time right up to the end where you
have to do the most intense final boss battle ever with some of the best
monologues in gaming history that make you feel like an asshole. And that is
Undertale.
Recently, Undertale received
multiple nominations in the Game Awards including RPG of the year (but
unfortunately it's up against Witcher and Fallout so I wouldn't think it's
getting very far on that one) but it's also nominated for Games for Change,
which it definitely deserves. Undertale truly is a game like no other. It
brilliantly comments on the current gaming industry and simultaneously advances
the industry through its own new ideas. Every moment you aren't playing
Undertale, you're having a bad time.
Holy fucking shit that's a lot of words just to say that undertale is good
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