Wednesday, January 27, 2016

Fallout 4: Fifteen-hour Impressions #1

So at the moment, I'm somewhere between 10 and 20 hours into Fallout 4, and I don't think I'll be finished anytime soon, so I thought I'd start a new segment here on the Multi-platformer: 15 Hour Impressions. This is for big open world games that I definitely will never finish and if I do, it will be in 2078. When I get games like this, I always think to myself "I should've gotten something that will help me. Ya know like with my job, maybe." But then once I'm in, I have no regrets about it. So I decided, if I enjoy this game so much, why not find a way to talk about it without even having finished 10 percent of it? This is 15 Hour Impressions. 

Fallout 4 is a post-apocalyptic WRPG set in a futuristic 1950s style Boston after a full scale nuclear war. If that sentence was rather confusing to you, don't worry: it is confusing. Point is, you shoot things, get experience, level up, and then get a passive ability that occasionally makes people explode into a (name drop) Bloody Mess *puts on sunglasses*. You also get experience from (here we go): Picking locks, hacking computers, giving people things they want, choosing specific dialogue when you have enough Charisma, building shit, modifying weapons, or just inputting a console command to make you level 400 and make a grenade that blows up releasing a pack of Deathclaws an item which unfortunately does not exist in the base game for some odd reason. 

The combat is incredibly satisfying, feeling like a refined version of Borderlands. People often say that Fallout 4 relies too heavily on VATS, seeing how it's often your best chance of doing damage, but it never feels like that to me. In my opinion, VATS is merely a complement to the rest of the game's combat, especially now that VATS has been nerfed from previous games, only slowing time instead of freezing it. Standard shooter tactics like sniping, getting cover and stealthily avoiding sight are still valid tactics. Also, your use of VATS is tied to your ability to run the fuck away, so often, you end up choosing between getting some extra damage in while your enemy's close or having the energy to run off to a better position. This, combined with your limited time to decide, makes strategy and careful planning a large part of the experience.
The world of Fallout 4 isn't always the prettiest open world, but it's definitely the most alive. Every person wandering the wasteland or trying to pick the pieces up and start a life in a settlement really pulls you into the game's world, reminding you that life in the wasteland isn't easy or fun (like the term "video game" would have you believe) but is instead full of hardship and despair. The quests aren't exactly Witcher quests, but a lot of them do open up new parts of the world you wouldn't have found on your own or get you to interact with some interesting characters. In reality, most of them are just "go here, clear out the raiders, come back and tell me about it" but even those end up holding your interest because you'll usually get them from characters that you straight want to talk to because they're just so real. They don't just ask you to clear out Raiders from a specific area because they have a feeling that the a Raiders might be big meanies. They actually have problems that they need your help to overcome. 
The story is quite interesting. I'm not going to say all that much about because of spoilers and the fact that you can ignore it if you feel like it, but I will say that it definitely keeps you engaged for a prolonged amount of time.


But what this game truly excels at is something that eludes far too many games these days: Finding the borderline between making you feel like a badass and not overpowering you. Make no mistake. You will die far more often than your enemies will. It will be frustrating at first but then you'll be able to take your experience and apply it back to the same event. And then you can rush in, knowing perfectly well what to do, and suddenly, you're the Fallout master. So you're always feeling like a badass, especially when you're using a really cool, badass weapon like a baseball bat or the infamous Cryolator, but simultaneously you're always feeling like you need to improve. And in the game, the progression system also enforces this concept. When you level, you have three choices: choose a perk, a typically passive ability that enhances your experience without ever completely altering it; increasing one of your stats which also opens up a new perk that can be chosen; or enhancing a perk you already have so that you can go further with that skill. As I said, the perks never give you some broken new ability but instead offer a new option that will make your experience just a bit more convenient. Some perks give occasional multipliers to your experience gains; some make you do just a little more damage; and some make traveling in water easier by removing the risk of drowning or being irradiated like nobody's business by it. These all do nothing more than make Fallout 4 a bit less helpless. You now can control the way the game reacts to you rather than just having to go in and play by the game's rules. And if none of that made any sense, well I can't say I'm surprised. Now if you'll excuse me, I need to massacre some Raiders to see if I can find some glue. I need it for basically everything.

Tuesday, January 12, 2016

Game Review #10: Lethal League

If you've ever played Smash Bros. and started thinking "Hey, maybe we should find a way to make this more disorganized and visually hilarious," you should probably take a nice long look at your life and more appropriately gauge your sanity. Or you could play Lethal League from Team Reptile. It's like Smash Bros. but with a ball. Ok, you're confused. Lethal League is a competitive 2D fighting game focused on hitting the opponent with the one ball in the arena. Hitting the ball causes it to speed up and change to your color to avoid friendly fire. The match continues until every player except one has been hit by the ball. With the ball going faster every run it's hit, the game eventually breaks down into a game of dodging and yelling wildly when you narrowly save yourself from the ball while it's going 90 miles an hour and there is nothing that is more fun than that. There's no other influence in the game through items or stage differences. There are small scale special attacks that can be performed by hitting the ball after filling a gauge, but these are more of shake ups than anything else. So that's it. There's really nothing else to this game.it may seem a little light on features but why does it need to have any more features? The ones it has are incredibly entertaining and make for a great use of your time. The best way I can describe playing this game is a mixture of Smash Bros and Rocket League: Following the ball, waiting for the perfect moment until BAM right in your friend's face. 
Also, the characters are incredibly colorful. They aren't quite as deep or varied as something like Skullgirls, but they still have quite a bit of personality making each character feel incredibly different even though there's almost zero tactical difference between the characters. And as I've said before, a little bit of personality goes a long way. 
The one problem I see with the game is... Well nothing because there's so little to talk about. And that might seem like me saying "10/10 like Skyrim but with literally just balls and personality" but I really believe that when a game has so few features that you can't even find a part of it that is genuinely not good, there's not enough "game." That probably sounds dumb, but this concept is actually the whole reason I've never tried Rocket League. I know I'm going to have fun but I always have that nagging feeling that it's not going to be real "fun." But I still believe Lethal League is worth buying just as much as I think Rocket League is worth buying. Now, if you'll excuse me, I have to go through some of my Christmas backlog. When a Steam sale and a $50 gift card walk into a bar, the result is not pretty.



Friday, January 1, 2016

The First Annual Multi-Platformer Awards!

It's around that time of year during which we're all flooded with everyone's opinion on which games from this year deserve to be put on a pedestal next to Ocarina of Time and Skyrim and which games were at least good at what they were. So I think you know very well what games were really good this year. So instead, I figured it would be more beneficial to us all if I did my GOTY awards a bit differently. These categories will be rather unconventional, but they'll also be helpful to those of you who really want to know what was what in 2015. So without further ado, welcome to the first annual Multi-Platformer Awards:

Best Game That I Haven't Played: Rocket League
It may come as a surprise to you that I haven't played Rocket League yet, but unfortunately I just never found the right intersection of "good price" and "fun I expect to have." This isn't to say I think I won't have fun playing Rocket League, but every time I think about buying it, I become unsure of myself and instead just buy a collection of indie games that give me a small amount of satisfaction when really we all know that I'm not really happy with this life. From the look of it and from everything I've heard about it (I mean it's so many people's game of the year), it definitely deserves to be somewhere on this list even though I've never touched it. Maybe I'll buy it now...

Best Game That Didn't Come Out This Year, But That I Discovered This Year: The Legend of Zelda: A Link Between Worlds
If you've been reading my reviews for a while, you'll know that I first met with this return to Hyrule this year and loved every moment of it. I played the whole thing to completion within a week (that's quick for me) and even though it's two years old already, it still holds up and has become my favorite Zelda game and one of the best titles on the 3DS.

Best Wii U Exclusive: Splatoon
While Xenoblade Chronicles X could force me to reorganize my Top 5 Games of All Time list, I can assure you, it wouldn't displace Splatoon. The sheer fun that you can have with just 5 minutes in Splatoon is mind boggling. It breathes new life into a genre that most thought didn't need new life and this inventiveness shan't go unrewarded on this site.

Best Trailer: Anything with Cloud Strife in it
Well you can't expect me to pick just one thing in this category. Especially due to the fact that one character did so much this year. Final Fantasy VII is being remade. Fantastic. Team Four Star is abridging it? Off-topic, but yay! Oh who's this new character gonna be? That's space, it's gonna be Wolf! Oh wait, WHAT? Is that stage gonna be tournament legal- oh wait, never mind.

Best Xbox Exclusive: I don't know and I don't care. I don't own an Xbox of any kind and I don't feel the need to get one for any reason. Now can we get back to business?
...
Fine, let's just say it's Halo. I bet it's good anyway.

Best Supported Game: Super Smash Bros. for Wii U/3DS
It's hard to argue with the amazing work Nintendo has done this year to keep Smash Bros relevant on top of the already solid gameplay aspect. With five new characters, eight new stages, and countless additional Mii Fighter costume choices in just this year alone, Smash isn't going away any time soon.

Biggest "Fuck You": Konami
Everything wrong with one of my favorite games this year is exclusively the fault of this assortment of assholes and dumbasses. They found some odd reason to fire Hideo Kojima, attempted to remove his name from as many things as they could find, and claimed that this was all in order to "restructure" the company. Fuck you, Konami. Fuck you.

"We Salute You" Award: Satoru Iwata
There's not much I can say about how it felt to learn of the passing of one of the most influential men in gaming. He lead Nintendo through its best and its worst in recent years. But I'm not gonna drag this on with everything he's done and accomplished. Instead, I'll end off with this: We salute you, Iwata. We salute you.

Best PlayStation 4 Exclusive: Bloodborne
Bloodborne has surpassed all previous From Software games and has achieved a level of its own in the gaming industry. Hell, Game Trailers just gave it game of the year and it damn well deserves it. The combat is deep and satisfying, the setting is atmospheric and only adds to the unsettling story, and it truly lives up to that good old Souls series challenge. While writing this article, 500 Bloodborne players have died...

Best Remake/Remaster/Port: Majora's Mask 3D
Though 2015 will probably be remembered as the year of the Open World, I'll remember it as the year of the Remaster Collection. With Uncharted, Halo, and even Final Fantasy X giving out their entire franchise at a better resolution for the price of one game, it wasn't the easiest thing in the world to give this award to a 3DS game that featured only one N64 game. But I can't recommend it more. Majora's Mask's content still holds up to today and the graphical update has only helped make it more accessible, seeing how N64 games are aging fast. But that's truly what I think a remake should be: A game that emphasizes the strengths of the original game and only makes the game more accessible and that's exactly what Majora's Mask 3D is.

(Conventional) Game of the Year: Metal Gear Solid V: The Phantom Pain
I call this my conventional game of the year because my actual game of the year isn't a game that normally comes up in the conversation.  I'd love to be that guy that just says a cult indie game is my GOTY, but there are times when you just have to pick a conventional candidate and for me, that candidate is The Phantom Pain. Somehow, even with all the Kojima-Konami bullshit, Kojima was still able to bring us the best Metal Gear game of all time. Instead of having a bunch of disconnected features that you need to deal with to get by in the game, all of its systems melt into one another forming a near perfect game from a fantastic developer and an awful, awful publisher.

Most 2016 Hype: No Man's Sky
Though many games have tried to give you a large sense of scale, this year especially, no one can argue with 18 quintillion planets. 'Nuff said. Okay, I'll say a bit more. Compared to the amount of this game there is, we haven't seen much of No Man's Sky, but what we have seen gives us the impression that this is more than just big; it is dense. It's one thing to make a world big but filling it with things to do, vibrant locations to find, and unique flora and fauna to discover is a far greater challenge. Hold on to your hats, boys. We're going into the sky.

Game Of The Year: UnderTale
What can I possibly say about UnderTale that I alone haven't already said? It's retro, it's inventive, it's funny, and most importantly of all, it's fun! UnderTale is the kind of game that makes you fall in love with games all over again. And that's why UnderTale so handily took my GOTY award and my heart.


So that's it for the first ever Multi-Platformer awards (Multies?). If you have any questions, comments, or concerns, don't be afraid to let me know; I'm not as much of an asshole as I might seem. Now if you'll excuse me, I need to go tie a ballon to my street. The sign says "Fulton Road" and I need to follow orders, right?